This is the final animation, I’ve decided to go with the one with the grain. Mostly because its good with consistency and realistic effect of cameras. If I were to have more time for example a year I would be able to make more complicated movements and possibly even speech, although I want the main character not to be to speak like my previous character concept for my game in the second year.
Quick end of module evaluation:
I used After Effects and Photoshop only. I do believe it could’ve been better to use Flash, its more easier to create flow of movement with frame by frame sketches. Although after effects really simplifies it for us. I would want to spend more time making the video scenes more fluid, with ease and flow. Some scenes do really compliment each other well, I feel the bedroom scene at the beginning and the shower scene works well but the computer to bus scene is a little rough. Viewers might not fully understand it. Originally the very first animatic was about the oblivious character about the beauty of the world. However Mark did say something along the lines that I was, “trying to make two animations”. Which I had to revise the idea to a loop of the daily apathetic life of this character. A symbolic character reflecting the nature of my generation in the 21st century.
The character design and the background was rather difficult to decide. At first I wanted everything to be painted, but as I started to make the scenes I realised that it was a bit too ambiguous to make 2 minutes worth of city scenes in 3 months. Along side the work of two other modules.